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Sea of the Falling Sun Dev Blog #1


This week starts a new project. Another small group game, however this time the game has to be a 3D version of an 80's Arcade game. We had to pitch two different game recreation ideas to our lecturers for them to decided which game would be better for us to create the prototype for. The two ideas our group had were as followed;

Dig Gud: This game was based on the game Dig Dug. The original game follows a miner who digs his way through the underground and kill all the enemies. The enemies can only be killed via inflation or having a rock fall down on them. Our recreation would be set in a gardeners nightmare. The gardener would have to kill slugs and moles using salt to kill the slugs and a gun to kill the moles. This game idea works well as a single player game however we were having some trouble figuring out how to create the multiplayer aspect to the game, would players work together or work against each other? This is an interesting idea we had however would be incredibly hard to create in the three weeks we have to create this.

Sea of the Falling Sky: This is the game that our lecturers believed we would be able to achieve in the three weeks. This game is based on Missile Command. The game is set in the WW2 era, the players are playing as the American submarine fleet protecting their carriers against the Kamikaze planes coming to destroy the carriers. The players will control several submarines in order to protect each of the carriers. This game will also be able to be played in single player and local co-op as stated by the brief. In multiplayer the players will have to work together in order to protect the carriers, while in single player the player has to protect them by themselves.

Our team leader Shien set out weekly tasks for the group. In the first week after getting our idea sorted he wanted us to get the 3D models completed as well as us starting to work on the core game mechanics as by the end of next week he wants us to be ready for testing. This week we have already started working a lot on this project, we had started working on creating the 3D models as well as creating the UV's for the models. Roman had also started work on creating some amazing chip tunes for the game. He had created the menu song as well as having created the song that will play in the background of the game. Later during this week they had also started on the creation of the core mechanics as well as working on them. Shien and Roman are working on them separately at first and then putting them together once they are working solidly. This week I was also working on creating a menu image for the game, which can be seen at the beginning of this dev blog.

Below I will link to the music that was created for the game as well as some videos of our progress;

http://gamejolt.com/games/SeaFallGame/264860

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